Stories

Five Things I Learned as an Esri UC Newbie

Stories

I’ve spent the better part of my career in more traditional enterprise SaaS software, so my recent move to Planet has been both a challenge and a breath of fresh air. I was lucky enough to attend the ESRI User Conference in San Diego – an illuminating experience as my first industry […]

How Planet Makes Inclusion a Daily Practice

Stories

Over the past few years, diversity and inclusion in the workplace has moved from niche, issues-oriented topics to mainstream discourse. As someone who has worked in the space, it is a welcome change. But as with anything that generates buzz, the hard work begins when companies translate value statements into concrete action. […]

We’ve Miniaturized. Now It’s Time to Mega-size.

Stories

Last fall, Planet completed Mission 1: imaging the Earth’s entire landmass every single day. It was a landmark achievement and a first in the history of humanity. But the big question on everyone’s minds since has been, Now what? We’ve kept intentionally quiet over the past few months, but today, we’re ready […]

More Sats. More Science.

Stories

This past week, nearly 25,000 scientists, students, and professionals gathered in New Orleans, Louisiana for the largest Earth and space science meeting in the world – the American Geophysical Union (AGU) Fall Meeting. This annual conference brings together the best and brightest minds in pursuit of high quality science, knowledge and a […]

Slingshot Aerospace Maps Flooded Areas following Hurricane Harvey

Stories

When Hurricane Harvey made landfall in Houston earlier this month, Slingshot Aerospace, a Planet Application Developer Program partner, leapt into action. Working with Team Rubicon and the BAE Systems Geospatial eXploitation Products™ (GXP®), Slingshot was able to use its flood detection algorithms on up-to-date satellite imagery to determine the extent of the […]

Adding Time to Mapping, Finally

Stories

All the way back in 2005, as our 6-person team was preparing to launch Google Maps, we were starting to look at what we would do after the product was launched. The roadmap I had started out with (in late 2002) was clear enough: start out with a high quality interactive 2D […]

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